One pair of issues I am having troubles resolving are
1) CPU usage, doing nothing the game uses about 50% CPU usage on my older system (3GHz P4 single core) Now common thing that use CPU are
- playing MovieClips, more CPU for high framerate - I have scanned the game to find any I have not stopped and found a few, but still running around the 40-50% mark
- running actionscript routines like intervals, filters, array accessing, but the game is event driven so if you are not clicking buttons or pressing keys, nothing is running
I have no good resolution for this an Google searches are not helping so far.
2) The game uses 100Mb to just run through the intro. Loading the list of assistants to pick one loads 7 assistants swf into memory, taking almost 200Mb more. This is sort of ok but once you pick I unload the swf files, but the memory usage does not decrease. I am unsure what is happening here. It could be a reference issue but I am sure I have deleted all references and unloaded all movieclips