This is the first beta for Slave Maker 3.3.
LINKS REMOVED - SIGNIFICANT BUGS FOUND
330Mb
note: uploadmirrors now only takes 200Mb files. It's a pain these unstable issues with file hosts.....
This is an UPGRADE only, it is intended to be installed over an existing
game installation. Also it is currently built with all minor slaves
released installed (except the few loli ones). If you do not have them
all installed then you will see some empty cells when purchasing minor
slaves. You can fix this if needed by editing configuration.xml
This upgrade will update save games from version 3.2.06, but any save
games from before that should probably work but some events may not
quite function correctly. All events and similar should be fine for
3.2.06 saves.
You may wish to backup your old save games before upgrading (say just
load and resave to another slot). You may wish to backup the game file
too, in which case backup the file/folders
SlaveMaker3.exe, SlaveMaker3.swf, configuration.xml
Engine folder
Language folder
Events folder
Slaves folder
I fully expect many bugs from this beta release, I was still finding
ones yesterday and there were extensive low level game changes that
heavily changed many parts of the game
Otherwise, this version has a lot of low level changes to the game engine and a lot of changes for developers
- unlimited custom acts (well actually a few hundred due to tab sizes, but seems adequate)
- xml custom event support
- many xml tweaks
- some
new actionscript functions and small tweaks. Notably a new function to
alter button lables. more logical than using UpdateSlave()
- houses are customisable
- weapons and armour are customisable
- many class changes, see the SDK Examples/Common Scripts/Classes for the publically released ones.
For players
- you may sell any owned slave at the slave market. Do
not explect high values. It would be very hard to make a profit buying a
minor slave and reselling, unless quite a bit of time and training
passes
- Much expanded Lady Grey events
- revised screens for planning
- more weapons in the armoury, and revise armoury screen
- yes/no/unsure responses for love confession. Unsure means they can reconfess later.
- love confessions that are stopped due to leadership limits will re-confess when leadership increases
- initial marriage support (many be fully in for release, not sure yet)
- new slave maker creation options (I am open to more)
- new sex acts Handjob and Footjob, written by Zincat
- Slave
Makers can buy clothing and costumes and wear them. They can also
choose to be naked. Currently in beta1 these choices do not matter but
will (for instance Attend Court will require clothing and come options a
certain standard of dress, as will visiting some NPC's etc). Some sex
acts will get a bonus (ie BDSM dress will enhance BDSM activities)
- Thanks to Chaos-X most of the standard minor slaves have had an image upgrade
Known issues still in the beta
- I have not added the last version of the
Handjob/Footjob acts from Zincat, I'll release an updated Acts.xml later
for them. The current version just reads as SlaveMakers only
- The
Lady Grey events need more testing and a fair few places just have
place holder text, the final version released with 3.3 (non beta) will
resolve this
- Some slaves may have odd dress releated
issues. I have changed my slaves + Orihime + Peach to handle this, but
slaves that do not have the full range of dresses or gain a dress during
gameplay maybe affected. If you notice any such issues please let me
know. I'll check with the developers or add some additional code to
support for backwards compatibility.
- the Slave Makers
dresses/avatar system is still a bit unstable + the new images are not
used much. Will be resolved in the full release. As noted above the
choice of dress has no effect yet
Some notes on the new release
- a lot of standard images have been moved to be in the
Images folder, including all standard minor slaves, weapons, armour, the
map of the city
- save games are restructured a bit, it
is a little more complex to exit a slaves statistics for instance. All
slaves, including the current one are in the file smxslaves.sol. It is
awkward to find the slave, but note the array is sorted, and the
debugging menu, Slave Details, will tell you the index
- some areas of the game use less memory and some more, I think overall it uses a bit less memory
- the game uses a bit less cpu use
- purchasing
minor slaves is not optimised and can be a little slow to move through
the cells, especially backwards. Should be ok forwards, but not
lightning fast.
- starting a new game is a bit slower
than version 3.2.06, due to changes to allow all slaves, assistants and
minor slaves to change types (ie an assistant become a slave, a minor
slave and assistant etc). This slow process (a few seconds before slaves
and assistants) should only happen on new slave makers. Just starting a
new slave for an existing slave maker should not have the slow bit
I would much prefer any bug reports be posted in the Futanari Palace or MasterBloodfers forum than here.