Tuesday, July 20, 2010

Slave Builder

moose has been developing a Java application to develop a program to build Slaves for the game

Reposting from the Masterbloodfer forum

After 4-month of work, here is the new version.

Version 1.2
http://www.megaupload.com/?d=O3H3LAE7

List of changes for V1.2 (this list is not comprehensive)
* Full support for FlashDevelop.
- Now you can create slaves in flashdevelop and they will load in the game.
* Addition of new Tabs
- Night Action tab for both Adobe and FlashDevelop
- Images tab for FlashDevelop
* Minor changes to Tailor tab to the naked panel
- Now you can change the order of the images
- No more duplication of images.
* The FileChooser menu remembers your last navigated folder
* Separated the Adobe and FlashDevelop in the beginning instead of seperating while export.
* Added loading window (not for save/load)

Please post any comments, thoughts, ideas for improvement

Notes
- Post in the MasterBloodfer forum
- The developed slaves will only load using 3.1.09. An early version of it is available in the MasterBloodfer forum

Status

I have been unwell recently so the latest update has been somewhat delayed. Depending on my health a day or two. I just have to finish a furry event and test it.

The update contains
- bug fixes
- Slave Maker equipment screen, currently only for weapons and armour but easily extendable
- additional functions and support for 3rd party developers developers
- ability for 3rd party developers to add events into the core game, independent of a slave girl or assistant. Examples are included in the new SDK

The artist sesh at Furaffinity
http://www.furaffinity.net/gallery/sesh/
has given permission to use his art in the game, and the furry event I am writing uses one of his image, more will follow. Also sesh is making some custom images too.

The artist whitedevil also at Furaffinity
http://www.furaffinity.net/gallery/white-devil/
has also given permission to use his images. This release will not use any yet, but I will use them in the next release.