I have been thinking on what I plan for the game and other projects.
There are some fun games of mind control and slavery at the Hypnopics Collective (registration required, most require the installation of the RAGS engine)
http://hypnopics-collective.net/viewforum.php?f=11
Examples: "The House Jack Built", "Rough Landing 1 & 2", "The Other New Thing", "The Lilith Device", "Bodywerks" and a lot of others. Note quite a few a rather linear, and a lot of games in the sub-forum are incomplete (including a couple I listed). I really liked the "Rough Landing" games, particularly 2.
I keep feeling inspired to develop a game on similar lines, for instance
- a fantasy dungeon type exploration game where you are trapped in a labyrnth. The only key to escape is to acquire a large harem of slaves. Pregnancy, bondage & domination, tg, mind control and some body modification would be involved. Probably mainly text based with limited images, maybe just location/item type. I have a good idea for the story here. Not really CoC inspired, but probably some influence there.
- a story of hypnotic domination where you seek to enslave others, a modern era semi-realistic setting (except for the unrealistic hypnotic slavery elements)
I have a number of other ideas, including a machine sex/training/transformation game (think the 'game' 'Milk Plant Battle Girl' where there is gameplay). Yes, I know these ideas all have slavery elements, I like the fantasy.
Now, SlaveMaker take most of my free time, but I daydream of working on these, and fantasise about their stories too. I will be working on the Slave Maker game engine to make it on the low level more generic so I can at some point copy it and use it as the basis for one of these.
The key changes would involve
- rearrange the house/dungeon exploration system to be more flexible and generic. Not a complex change, maybe a days work. Mostly a xml expansion to make it a lot simpler to implement an exploration
- make the shop system more generic and flexible. I have a base system but it is awkward to use
- similarly for the visit system for people
- extemd the basic city structure in the game now to be more flexibleand comprehensive.
- Split apart the generic code and the slave maker specific code. This is at least partially done, but there is a lot to consider here, would be best to create a basic Game class (partially done)
- not sure about some low level bits, like the way stats work, but probably would be ok, or require minimal changes (some universe specific mechanics for instance)
Undoubtably there would be lot more but this is all I have thought of so far. I will work on these as time permits and a number of these will help the game in general anyway.
Otherwise things I plan to complete in the mid term future
- Ranma upgrade
- Krystal the Star Fox
- BE Forest event and it's included Cow Girl training
- Puppy Girl Training
- Masochist training
- Lady Grey
- extend backgrounds for slave makers
- house upgrades and exploration
- Slave Lum
- extensions to Mugi
- other cities to explore/live in