Monday, February 25, 2013

Status

Sorry for not posting or replying in a bit. I have been a bit ill for the last week and a bit depressed.

For those after a working download for the game, I am aiming for a new release in the next week or so, once I complete testing. Mainly this version will have bug fixes and some small new features, nothing too signifiant.

I'll try to repost the 3rd party release I have not reposted over the next few days, notably
  • Slave Usagi (Sailor Moon)
  • Slave Flannery from Pokemon (somewhat incomplete)
  • update for Sophitia
  • Slave Youmou from Touhou
  • multiple updates by M.I.A
 A beta version of Holo/Horo from Spice and Wolf is available in the Futanari Palace forums, but only available on request.

Note: the futanari palace forum has been a bit flakey recently, been slow and getting 503 errors. The issues come and go, hopefully will be fixed soon.

Saturday, February 9, 2013

Strange Bugs

I have just spent a day trying to sort out a bug for the game. I was developing fixes and some new code and suddenly the house system broke, and quite a few other areas too.

I use a series of classes with inheritance for common functionality. I found the constructor system was failing
eg
class Housing inherits from class Place, inherits from SlaveModule, inherits from BaseModule
each of these constructirs explicitly calls the parent or super constructor, BUT it did not happen. only the constructor Housing was called, traces for the constructors for Place etc showed they were never called.

It took ages and I am still not quite clear but I had added a variable to BaseModule, a reference to the core SlaveMaker object. For some reason this completely broke the inheritance structure! I am still checking WHY but I have fixed the issue (made it a Object instead of the explicit class).

This was a hugely frustrating issue to sort out, there seemed no logic to what was going wrong (and there still seems no logic). I hate these sort of bugs.

I also found a lot of problems trying to debug this. If people are familiar with the concept for C/C++ of precompiled headers, Flash has a similar concept where it precompiles classes. I kept getting a lot of weird errors, due to trying to copy older versions of the classes to try to sort this out.
For any other developers reference, the precompiled objects are .aso files and are stored in a path like
C:\Users\youusername\AppData\Local\Adobe\Flash CS3\en\Configuration\Classes\aso
You can manually delete the files to force a recompile. The path will vary depending on your Flash version, possibly radically for the current version.

PS
my home phone is still not really working. It is intermittent. For some reason when I receive a call, I get a lot of static on the line and for a little while I can make outgoing calls, but then after a bit the phone loses it's dial tone.
A service technician is due out on Monday, but their scheduled time is 8am to midday. Not a very convenient time range.

At least my Internet access, while a bit erratic, is mostly working.


Monday, February 4, 2013

Personal Outtage

Hi,
when I got home on friday, my phone was dead and my internet modem was fried. Likely there was a lightning strike on the phone lines somewhere.

I still have not got my phone back working and I have no internet access at home. I will be purchasing a new modem today, but still need the phone line for my ADSL2+ connection.

Until it is restored (hopefully today) I will have limited access to post here or in the forums.


EDIT: Phone company says it could be up to a week before my home phone is restored! I'll try to keep up to date in the forums using friends or my work computer, out of business hours.

EDIT: Finally they fixed the phone! I have a working internet and phone again! I am glad it was quicker than their week estimate.

Tuesday, January 15, 2013

Status 2

Still a but unwell, did not make it to work today, but mostly better tonight. The weather here is not helping with variable but mostly hot weather. Had 40C here about a week ago, most days recently in the mid 30s. Does not help that my home is not airconditioned, but at least it is well insulated.

I just fixed a bug in the game that has been around for a while where sometime when purchasing from the Armoury you instead purchase something from the Shop. A trivial issue with a reference variable being set to null at the wrong time.

Also while testing I have been doing a few fixes for Princess Peach as some issues were reported for her. Most were in the core game, but a number of issues were for her, mostly minor issues, but should be fixed. I have tweaked a few images too, but some more work is needed, some images are a little low quality, but mostly this will wait for free time. I did add handjob, footjob images and a general pregnant image (non-tentacle).

Anyone seen images for her where she is receiving cunnilingus by a male (preferable not clearly who, so not explicitly Mario etc)? I may have to edit something for this.

EDIT: made this image last night, a composite of two others, needs a bit more work, the guys head is not ideal, but will do for now.

Saturday, January 12, 2013

Status

Hi,
sorry I have not been active the last week here or in the forums. I have been a little ill and also a bit busy.

I should have 3.3.04 released in the near future, I need to do some more testing. It mainly just fixes bugs with some low level tweaks
  •  you can now view skills for assistants (say Maniya/Minea have Tentacle Expert 2)
  • fixes issues with custom visits for slaves like Peach
  • assistants with skills like Maniya/Minea had a bug where the skill was not saved and thus did nothing
  • some slave maker details did not properly reset between games and skills for instance could carry over
Looking at some other bugs and tweaks. When complete will post the update.

Thursday, January 3, 2013

Future Plans

I have been thinking on what I plan for the game and other projects.

There are some fun games of mind control and slavery at the Hypnopics Collective (registration required, most require the installation of the RAGS engine)
http://hypnopics-collective.net/viewforum.php?f=11
Examples: "The House Jack Built", "Rough Landing 1 & 2", "The Other New Thing", "The Lilith Device", "Bodywerks" and a lot of others. Note quite a few a rather linear, and a lot of games in the sub-forum are incomplete (including a couple I listed). I really liked the "Rough Landing" games, particularly 2.

I keep feeling inspired to develop a game on similar lines, for instance
  • a fantasy dungeon type exploration game where you are trapped in a labyrnth. The only key to escape is to acquire a large harem of slaves. Pregnancy, bondage & domination, tg, mind control and some body modification would be involved. Probably mainly text based with limited images, maybe just location/item type. I have a good idea for the story here. Not really CoC inspired, but probably some influence there.
  • a story of hypnotic domination where you seek to enslave others, a modern era semi-realistic setting (except for the unrealistic hypnotic slavery elements)
I have a number of other ideas, including a machine sex/training/transformation game (think the 'game' 'Milk Plant Battle Girl' where there is gameplay). Yes, I know these ideas all have slavery elements, I like the fantasy.

Now, SlaveMaker take most of my free time, but I daydream of working on these, and fantasise about their stories too. I will be working on the Slave Maker game engine to make it on the low level more generic so I can at some point copy it and use it as the basis for one of these.

The key changes would involve
  • rearrange the house/dungeon exploration system to be more flexible and generic. Not a complex change, maybe a days work. Mostly a xml expansion to make it a lot simpler to implement an exploration
  • make the shop system more generic and flexible. I have a base system but it is awkward to use
  • similarly for the visit system for people
  • extemd the basic city structure in the game now to be more flexibleand comprehensive.
  • Split apart the generic code and the slave maker specific code. This is at least partially done, but there is a lot to consider here, would be best to create a basic Game class (partially done)
  • not sure about some low level bits, like the way stats work, but probably would be ok, or require minimal changes (some universe specific mechanics for instance)
 Undoubtably there would be lot more but this is all I have thought of so far. I will work on these as time permits and a number of these will help the game in general anyway.

Otherwise things I plan to complete in the mid term future
  • Ranma upgrade
  • Krystal the Star Fox
  • BE Forest event and it's included Cow Girl training
  • Puppy Girl Training
  • Masochist training
  • Lady Grey
  • extend backgrounds for slave makers
  • house upgrades and exploration
  • Slave Lum
  • extensions to Mugi
  • other cities to explore/live in

Wednesday, January 2, 2013

Release Server

Hi,
Love Robin is a moderator at the Futanari Palace and a significant contributor for ideas and feedback for the game.

She recently posted (with my approval) this idea for changing the hosting for the game

Cmac has given both permission and blessing fro me to proceed, and he should be reposting this on his blog as well.
In light of recent issues with some sites such as MediaFire, I am starting my own Fileshare Filehost ANY CONTENT ACCEPTABLE (caveat: talking about porn and fetishes here; not terrorist-related) service. There are a lot of particulars I need to test out, but if all goes well, it should be up sometime in the summer. I hope

  • To be the OFFICIAL Slavemaker3 Core(Cmac) repository.
  • To remain ad-free
  • To NOT need to Daily Meter, but may be unavoidable, traffic will tell.
  • Allow unregistered download
  • Will need uploaders to register
  • Have enough Charter *Subscribers* to keep any monthly charges low
  • To double my current connection bandwidth capacity, which currently appears will require me to spend an additional $150-$175 USD
  • While Slavemaker3 Core(Cmac) files and 3rd Party developer files/accounts will be my primary content goal, I may eventually expand to other non-SM3 users and content.

To-date, Cmac has refused to accept monies and donations directly due to his convictions about not making a profit over something which uses other people's art, etc.

However, he is fully allowing me, for the purpose of starting this Service in Support of the Game, to advertise this venture. He's allowing me to *accept* any donations, subscriptions, gifts of a monetary sort, one-time and or on-going, to get this up to speed. He ACCEPTS that supporting me and this service, with which I'll in turn be providing the Game and related files an official and dedicated repository and home, that his conscious is clear in that no profit is being made off the work of others.

So feel free to contact me by PM on Futanari Palace, by Note on DeviantART, by PM on KPSlashHaven dot net (my other main haunt) or direct by email (not sure I can give it out on FP), so that we can discuss the particulars of the "expressions" of your support…

UP FRONT, understand there will be a starting curve as I get this rolling, I'll need volunteers to help test the bandwidth traffic and what my systems will be able to support.

ALSO UNDERSTAND, that I'm not a huge corporation. I will not be running duplicate machines in physically diverse locations maintained by backup generators, which means that events such as WEATHER, power outages, and or anything which might cause an unexpected outage with my service provider MAY HAPPEN as out of our control. Rest assured we'll endeavor to get back up and running as soon as possible.

I don't know about you, but I'm excited by the prospects.

As noted, please contact Love Robin via the Futanari Palace if you wish to help.

While the donations slightly border on taking money for the game, it is I feel acceptable.